1v1 · one shared window · settled server side

One opponent.One clock.One result neither of you writes.

Pick a window, hand someone the code, and trade the way you already trade — same sites, same feeds, still no money. Nobody keeps score in a duel: the server slices both hash-chained records to the same minutes and compares them. And it only looks after the clock stops, which is the one thing that makes going quiet while you are up a forfeit instead of a strategy.

Format
1v1 · one window
Window
1 hour – 1 week
Settles from
Post-close chain
Live standings
Provisional

Your side

Checking sign-in…

Throw down

Pick how long the window runs. The server clamps anything outside 1 hour to 1 week and defaults to 24 hours — long enough that one lucky candle is not the whole story.

Window length

creating does not start the clock — accepting does

Take the seat

Got a code? Taking the seat starts the window immediately, for both of you.

six characters after the dash · never contains O, 0, I or 1, so those are dropped as you type · pasting the whole invite link works too

Your duels

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How settlement works

A duel is decided from the same evidence as every other board here: your committed chain, sliced to the window. What makes a duel different is when the server is allowed to look — and that one rule is doing all the work.

The chain already kills the obvious cheat

Every paper fill is hash-committed the moment it happens, and each link commits the one before it. Delete the round that went against you and every hash after it stops matching. Submit a clean history instead and the server refuses it by name — chain-replaced — because a submission has to extend the head you already committed. There is no edit, only append.

link n−1 ✕ link n link n+1 link n+2 all broken

Which leaves exactly one vector

The attack

Submit while you are up, then go quiet. You never deleted anything — you just stopped talking, so the newest copy the server holds of your chain predates the trade that ruined your afternoon.

The gate

A duel settles only from a chain submitted after the window closed. A post-close chain necessarily carries every fill made inside the window, because the chain cannot skip one. There is no version of your history where the bad round is not in it.

So silence is a forfeit, not a save

Refusing to submit after the close does not freeze your flattering snapshot — it hands the duel to the other player, and the result says forfeit out loud rather than showing a bare trophy. If neither of you submits, nobody wins: it is recorded as a no-contest.

And live standings decide nothing

While the window runs, each side shows whatever that player has submitted so far, stamped with when it arrived. That is the fun part and it is worth watching. It is also labeled everywhere it appears, and it has no bearing on the outcome:

provisional · decides nothing

Window math is shared with the weekly Sprint: a round counts only if it opened and closed inside the window, and returns are measured against your equity at the window's open — so a 10 ◎ bankroll duels a 1,000 ◎ bankroll on even terms. Full protocol: docs/LEADERBOARD.md

The five states

open

Created, waiting for someone to accept. Invites lapse after 48 hours.

active

Both players in, window running. Everything shown is provisional.

awaiting

The clock stopped. Now each player submits a record from after the close.

settled

Decided and frozen. The result and its reason never change after this.

expired

Nobody accepted inside 48 hours, so the duel never started.

Every outcome is named

A result is never a bare trophy. The server returns one of five outcomes and a sentence explaining it, and the card prints both.

by-return
Both players submitted after the close. The higher window return takes it.
by-inaction
One side took no rounds in the window and still finished ahead. Not trading beats losing money, and this product will say so.
forfeit
One side never submitted a record from after the close. The player who did wins.
draw
Both replays produced the same return, to the last decimal.
no-contest
Neither side submitted after the close. Nothing to compare, so nobody won.
🛡

What's at stake: nothing

No entry fee, no pot, no token, no wallet connection — a duel is two people practising against the same clock and finding out who read the tape better. The only thing on the line is the record, and the record is the point.

Both sides are re-priced against real market history like everything else on the Arena. A record still being re-checked shows Verifying and one with gaps in the candle data shows ◐ Partial data — neither is dressed up as verified, in a duel or anywhere else.